|Normal 1||Staff of Radiance|
|Normal 2||Scorching Strikes|
|Ability 2||Solar Wind|
|Ability 3||Extinction Event|
|Ability 4||Flame Shield|
Ambra long served within the Jennerit Silent Sisters - priestesses who weaved secrets of the stars into prolonged life called "Sustainment". Betrayed by Rendain, Ambra now fights with the Battleborn, healing her allies and devastating foes with localized solar anomalies.
|Ability Icon||Ability Name||Ability Info|
|Staff of Radiance||Ambra's Staff of Radiance drains health from a targeted enemy, returning 30% of the damage dealt to herself.|
|Scorching Strikes||Ambra unleashes a series of melee strikes, spending Heat generated by her staff to do up to 38 extra damage per hit.|
|Sunspot||Summon a Sunspot that detonates on touch, healing allies and damaging enemies. Up to 3 active at once.|
|Solar Wind||Channel a fiery wind that damages and knocks back enemies in front of you. Solar Wind lasts up to 3 seconds, doing 84 damage per second.|
|Extinction Event||Calls down a meteor at a targeted location, after a short while it crashes into the earth, dealing 450 damage and leaving a scorching area of effect, dealing 300 damage over 5 seconds.|
|Flame Shield||When Ambra is afflicted with a status effect, she is protected by a Flame Shield for 4 seconds that provides damage reduction. 30 second Cooldown.|
Helix System Progression
|Helix Name||Helix Level||Helix Name|
Enemies linked to a Sunspot take increased damage from other sources. This effect stacks across Sunspots. +10% Damage
|Level 1||Searing Wind |
Solar Wind deals more damage and heals more the closer Ambra is to her target. Up to +100% damage
Sunspots explode with a damaging area of effect when triggered by nearby enemies.
|Level 2||Soothing Sunlight |
Sunspots provide healing over time to nearby allies within a short distance. +10 Health Regeneration per second
Increases the amount of life stolen from enemies through Ambra's Ceremonial Gauntlet. +20% Life Steal
|Level 3||Ceremonial Sacrifice |
Ambra's Ceremonial Gauntlet can be used to transfer health to a targeted ally at the cost of her own life force. Health cost is +30% of healing done.
Upon activation of Solar Wind, nearby enemies directly in front of Ambra are knocked up.
|Level 4||Searing Wind |
Replaces Solar Wind's wind with two repulsive bursts around her, knocking back all enemies in range
Ambra's health regenerates while Flame Shield is active. +50 health regeneration per second
|Level 5||Flame Burst |
Ambra’s Flame Shield explodes on expiry, damaging nearby enemies. +67 Damage
Sunspots apear instantaneously when casted.
|Level 6||Solar Storm |
Decreases Solar Wind’s cooldown time. -20% Cooldown Time
Transforms Ambra's staff into a spear, increasing its range.
|Level 7||Flame Staff |
Adds an AoE flame burst to the final strike of Ambra's primary melee combo
|Bask In The Light
Enemies damaged by Sunspot are slowed. +30% Slow
|Level 8||Fan The Flames |
Allies consuming Sunspot are hasted. +30% Movement Speed
Increases Solar Wind’s area of effect. +40% Area-of-Effect Radius
|Level 9||Sweltering Wind |
Increases Solar Wind’s damage. +15% Damage
On impact, Extinction Event knocks back nearby enemies.
|Level 10||World's End |
Extinction Event’s smoldering remains last longer. +180 Damage over 3 seconds