Mellka | |||||
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Character Info | |||||
Name | Mellka | ||||
Faction | Eldrid | ||||
Characteristics | |||||
Agile | Assassin | Easy | |||
Abilities | |||||
Normal 1 | Custom Machine Pistol | ||||
Normal 2 | Eldrid Operative's Garb | ||||
Ability 1 | Claw Lunge | ||||
Ability 2 | Spike | ||||
Ability 3 | Blade Launcher | ||||
Ability 4 | Venom |
Mellka is one of the Eldrid Heroes in Battleborn.
Bio[]
Born as a refugee, Mellka was raised and trained among an aggressive Eldrid commando group known as the Vigilant. Proficient at several combat styles, but prefers exotic weaponry such as her biologically-active Eldrid gauntlet, now permanently fused with her left hand.
Abilities[]
Ability Icon | Ability Name | Ability Info |
---|---|---|
Custom Machine Pistol | Mellka's machine pistol envenomates targets on hit. Reloading launches a venom canister that explodes on impact. Exhaust the clip to deal more damage. | |
Eldrid Operative's Garb | Trained in the elite Eldrid unit known as the Vigilant, Mellka is a versatile and nimble assassin, utilizing her weapons in concert to control the tide of battle. | |
Claw Lunge | Lunges forward a short distance for a powerful claw strike dealing 187 damage. Can lock onto nearby targets. | |
Spike | Charges a burst of energy that deals 280 damage to nearby enemies, and launches Mellka into the air. | |
Blade Launcher | Unleashes a barrage of laced blades that envenomates targets and dealing 233 damage with each hit. | |
Venom | Enemies afflicted with Venom suffer increased damage from Mellka's melee attacks and Claw Lunge. |
Helix System Progression[]
Helix Name | Helix Level | Helix Name |
---|---|---|
Hobbling Strike Enemies hit by Claw Lunge are slowed for a brief time. +3 Seconds Slow |
Level 1 | Hobbling Spike Enemies hit by Spike are slowed for a brief time. +3 Seconds Slow |
Parting Gift Spike leaves behind an area of effect that envenomates nearby enemies and deals damage-over-time. +28 Damage Per Second |
Level 2 | Lift Off! Increases Mellka's Spike height. |
Air Stall Mellka's off-hand melee attack propels her backwards. Can be used once every 3 seconds. |
Level 3 | Frag Canister Reloading the Machine Pistol fires a venom canister that fragments into smaller projectiles shortly after launch. |
Blade Ejection Claw Lunge launches a blade at the end of the lunge, dealing additional damage. +70 Damage |
Level 4 | Tactical Withdraw If Mellka hits a target with Claw Lunge, she will bounce backwards |
Adrenaline Rush Meleeing enemies afflicted with venom increases Mellka’s health regeneration rate for a short time. +7 Health Regeneration for 4 Seconds |
Level 5 | Combat Rhythm Killing an enemy afflicted with venom grants a stack of increased health (to a maximum of 10 stacks). Health stacks are reset upon death. +30 Maximum Health Per Stack |
Spike Burst Increases Spike’s area-of-effect radius. If the Parting Gift augment is active, its area-of-effect radius is also increased. |
Level 6 | Desperate Lunge Increases Claw Lunge dash distance. +50% Dash Distance |
Power Spike Mellka switches to a more deadly form of venom that increases her Spike damage. (Also increases Spike Trap Damage) +140 Damage |
Level 7 | Second Wind The cooldown for Spike is lowered by up to 40% based on Mellka's remaining health. Up to -40% Cooldown Time |
Refined Canisters Increases Machine Pistol magazine size. +10 Clip Size |
Level 8 | Air Stall When a new target is envenomated, Mellka's movement speed is increased for a short time. +30% Movement Speed for 5 Seconds |
Feral Strike Activating Claw Lunge increases Mellka’s melee attack speed for a short time. +20% Melee Attack Speed for 8 Seconds |
Level 9 | Finishing Blow Claw Lunge deals increased damage. +30 Damage |
Blade Storm Blade Launcher blades bounce off of the environment and home in on envenomated enemies instead of exploding on impact. |
Level 10 | All Or Nothing Blade Launcher fires a single, powerful shot, dealing heavy damage to one target. +700 Damage |