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Oscar Mike is one of the Peace Keepers Heroes in Battleborn.
Bio[]
A discarded clone soldier from a long-forgotten war, Oscar Mike is a capable front-line fighter, engaging enemies at range with his assault rifle, cloaking for quick exits from tight spots, and inspiring allies with his... unconventional personality.
Abilities[]
Ability Icon | Ability Name | Ability Info |
---|---|---|
UPR-AR7 Assault Rifle | The core of Oscar Mike's combat effectiveness is his Assault Rifle and its many available upgrades. | |
UPR-RDC Combat Armor | Oscar Mike's standard issue combat armor can be enhanced to increase survivability. | |
Frag Grenade | Launch a grenade that explodes 3 seconds after launch or 1 second after impact, dealing up to 208-280 Damage to each enemy within its blast radius. | |
Stealth Generator | Activate a cloaking device obscuring Oscar Mike from view and radar detection for 9 seconds. Attacking or using a skill cancels the effect. | |
Air Strike | Target an area to strike with 28 laser-guided missiles, each of which explodes dealing 141-282 damage to enemies. | |
Tactical Rounds | Oscar Mike's Assault Rifle is loaded with tactical rounds. The first 15 rounds in each magazine deal additional damage. |
Helix System Progression[]
Helix Name | Helix Level | Helix Name |
---|---|---|
Impact Trigger Frag Grenades detonate on impact. |
Level 1 | Sneak Attack Deactivating Stealth Generator by using a skill or attacking an enemy provides a momentary damage boost to the skill or attack used. +20% Bonus Damage |
Fragcendinary Grenade Upon detonation, Frag Grenages blanket an area in napalm, dealing damage over time to nearby enemies. +360 Damage over 6 Seconds |
Level 2 | Nades on Nades On first impact, Frag Grenades spawn 5 child grenades, each of which deals 20% damage on detonation. |
Red Dot Sight Fits Oscar Mike's Assault Rifle with a red dot sight that enables full-speed movement while aiming down sights |
Level 3 | Scope Fits Oscar Mike's Assault Rifle with a long-range scope that increases Oscar Mike's maximum effective range. |
Back in a Jiff Activating Stealth Generator prompts Oscar Mike's shields to immediately begin charging. |
Level 4 | Tactical Espionage Action Stealth Generator increases movement speed when active. +30% Movement Speed |
Hollow-Point Round Bonus damage caused by Tactical Rounds penetrates enemy shields. +25% Shield Penetration |
Level 5 | Double Tap Doubles the number of Tactical Rounds in each magazine. +15 Tactical Rounds |
Far-Flung Frags Boosts launch velocity of Frag Grenades, increasing their range. |
Level 6 | Stealthy Shields Increases shield recharge rate while Stealth Generator is active. +105 Shield Recharge Per Second |
Agility Training Increases base movement speed. +9% Base Movement Speed |
Level 7 | Distrupton Rounds A portion of Assault Rifle damage penetrates enemy shields. +25% Shield Penetration |
Fragpocalypse Boosts Frag Grenage damage. +30 Damage |
Level 8 | Embiggened Boom Increases the effective explosive range of Frag Grenades. |
Stealth Savings Deactivating Stealth Generator early refunds a portion of the cooldown cost. The less time you spend in stealth, the shorter the cooldown will be. Up to 40% Cooldown Reduction |
Level 9 | Operation Sneaky Ghost Increases Stealth Generator's maximum active duration. +6s Duration |
Holy Crap, Space Lazers! Replaces Airstrike's missile barrage with a concentrated beam laser attack that concentrates all Airstrike damage into a smaller area and penetrates through structures. |
Level 10 | Holy Crap, Concussive Strike! Enemies damaged by Airstrike are slowed for a short time. +3s Slow |