Bio[edit | edit source]
A discarded clone soldier from a long-forgotten war, Oscar Mike is a capable front-line fighter, engaging enemies at range with his assault rifle, cloaking for quick exits from tight spots, and inspiring allies with his... unconventional personality.
Abilities[edit | edit source]
|Ability Icon||Ability Name||Ability Info|
|UPR-AR7 Assault Rifle||The core of Oscar Mike's combat effectiveness is his Assault Rifle and its many available upgrades.|
|UPR-RDC Combat Armor||Oscar Mike's standard issue combat armor can be enhanced to increase survivability.|
|Frag Grenade||Launch a grenade that explodes 3 seconds after launch or 1 second after impact, dealing up to 208-280 Damage to each enemy within its blast radius.|
|Stealth Generator||Activate a cloaking device obscuring Oscar Mike from view and radar detection for 9 seconds. Attacking or using a skill cancels the effect.|
|Air Strike||Target an area to strike with 28 laser-guided missiles, each of which explodes dealing 141-282 damage to enemies.|
|Tactical Rounds||Oscar Mike's Assault Rifle is loaded with tactical rounds. The first 15 rounds in each magazine deal additional damage.|
Helix System Progression[edit | edit source]
|Helix Name||Helix Level||Helix Name|
Frag Grenades detonate on impact.
|Level 1||Sneak Attack |
Deactivating Stealth Generator by using a skill or attacking an enemy provides a momentary damage boost to the skill or attack used. +20% Bonus Damage
Upon detonation, Frag Grenages blanket an area in napalm, dealing damage over time to nearby enemies. +360 Damage over 6 Seconds
|Level 2||Nades on Nades |
On first impact, Frag Grenades spawn 5 child grenades, each of which deals 20% damage on detonation.
|Red Dot Sight
Fits Oscar Mike's Assault Rifle with a red dot sight that enables full-speed movement while aiming down sights
|Level 3||Scope |
Fits Oscar Mike's Assault Rifle with a long-range scope that increases Oscar Mike's maximum effective range.
|Back in a Jiff
Activating Stealth Generator prompts Oscar Mike's shields to immediately begin charging.
|Level 4||Tactical Espionage Action |
Stealth Generator increases movement speed when active. +30% Movement Speed
Bonus damage caused by Tactical Rounds penetrates enemy shields. +25% Shield Penetration
|Level 5||Double Tap |
Doubles the number of Tactical Rounds in each magazine. +15 Tactical Rounds
Boosts launch velocity of Frag Grenades, increasing their range.
|Level 6||Stealthy Shields |
Increases shield recharge rate while Stealth Generator is active. +105 Shield Recharge Per Second
Increases base movement speed. +9% Base Movement Speed
|Level 7||Distrupton Rounds |
A portion of Assault Rifle damage penetrates enemy shields. +25% Shield Penetration
Boosts Frag Grenage damage. +30 Damage
|Level 8||Embiggened Boom |
Increases the effective explosive range of Frag Grenades.
Deactivating Stealth Generator early refunds a portion of the cooldown cost. The less time you spend in stealth, the shorter the cooldown will be. Up to 40% Cooldown Reduction
|Level 9||Operation Sneaky Ghost |
Increases Stealth Generator's maximum active duration. +6s Duration
|Holy Crap, Space Lazers!
Replaces Airstrike's missile barrage with a concentrated beam laser attack that concentrates all Airstrike damage into a smaller area and penetrates through structures.
|Level 10||Holy Crap, Concussive Strike! |
Enemies damaged by Airstrike are slowed for a short time. +3s Slow